

It won't be much of an exaggeration to say that Dead Space is probably the most
epic and inspired Sci-Fi Horror adventure from the times of Alien Resurrection
(aka 'Alien IV'). And we cannot talk about Dead Space just as about a 'normal' game-
the high production values, depth and exceptionally strong atmosphere are of a
'triple A' film level. The intriguing story is so extensive that it was spread
into 6 issues of comics (that serve as a prequel) and the game itself. On top
of that there's a feature length animated movie Dead Space Downfall. The list
doesn't end here- there are rumours about Dead Space books, big budget film and
more (check our News section for the latest updates). And all that means
a relief for Sci-Fi Horror fans- they were put on a diet without any major 'dishes' between
the original Alien and this Dead Space.
In game you play the as Isaac Clarke (that's a tribute to Sci-Fi legendary writers
Isaac Asimov and Arthur C. Clarke), a system engineer sent with 3 security guys and
a computer expert to investigate USG Ishimura. That's a is 'Planet Cracker' class
city-sized spaceship that destroys planets and then reduces the rock chunks to
component elements and raw ore. Now USG Ishimura is the oldest operating
'planet cracker' with the most experienced crew on the board- what the hell
happened there and where all its personnel has vanished? Already in the opening
scenes, where rescue ship Kellion approaches USG Ishimura, everything looks very
bad (but very spectacular)- debris flying all around, rocks smashing into the
body of helplessly floating Ishimura. Even landing goes badly- their craft is
destroyed in the crash. But a dozen steps into the spaceship is enough to learn
about the real nightmare- Ishimura is infested with very quick and deadly
monsters with some human forms. From here all hell breaks loose and, unluckily,
Isaac Clarke (heh, that's you!) is separated from the surviving teammates.
Without weapons in a falling apart and infested with Necromorphs spaceship,
the lonely engineer must to worry not only about his own survival, but to help
his teammates to fix technical problems and get another ship up and running.
Like it wasn't enough, Isaac continues to search for his ex-girlfriend Nicole
that was working on the ship and whose fate is unknown by now...
However, that was just a glimpse of Dead Space plot. All the story starts in
Dead Space Comic that serves as a prequel to the game. During a mining-as-usual
USG Ishimura crew discovers an artifact- The Marker. It looks the same as the
one that was found by Michael Altman 200 years ago and served as a basis for a
new religion- Unitology- which supposedly unleashes the truth about human
existence. All that's sweet, but the problem here is that Unitology has many
very loyal followers even among high-standing people. And they decide to take
The Marker on board of USG Ishimura regardless facts that strange things
started to happen with this discovery. From here everything goes bloodier
and crazier with the each page- from a single person becoming a psychotic
murderer to the mass-suicide and further. Well, if you're interested in how
far such a bloody nightmare could go, then we definitely recommend you picking
up Dead Space Comics- available as separate six issues or soon as a hardcover
book. Or alternatively you can download them as animated comics for free from
Dead Space Official Site, Playstation Network or Xbox Live. Though, the
printed version is much more atmospheric and absorbing- and the needless
animations don't distract from the unique art style of Ben Templesmith
(known mostly for comics '30 Days of Night', 'Fell', 'Singularity',
'Wormwood: Gentleman Corpse' and more).
Now let's go back to the most disturbing consequences that you, in boots of
Isaac Asimov, are going to face- Necromorphs. These monstrosities are
neither human nor alien, but human corpses transformed by virus-like aliens
into new, reshaped and deadly forms. Regardless the similar base material
(dead humans, huh), Necromorphs could be of very different sizes and shapes.
They are very quick, sneaky and can attack in different ways
(even shoot you you with something). Even worse news is that Necromorphs
can't be killed in usual ways. Shooting their heads or chests does nothing,
because of the monsters' nature- basically these are dead tissues 'animated'
by aliens. The only option here is the famous Strategic Dismembering, which
means shooting off Necromorphs' limbs, so they have no means to move.
Easier said than done, huh? More often than not they are attacking in waves
and you have to shoot off at least few limbs of each Necromorph...
Isaac Asimov is a system engineer, a simple guy, so he doesn't arrive equipped
with grenades, RPGs and miniguns. Instead he will be able to use mining tools-
Plasma Cutter, Remote Industrial Saw, Line Gun and such (there are 7 'guns' in game,
and only 1 of them isn't a dedicated mining tool- that's the triple-barreled
military rifle). All of them have alternate modes that are really helpful.
As an engineer Isaac can upgrade his tools at benches for more effective
'strategic dismembering'. However, in a falling apart spaceship it's really
difficult to find the needed upgrade items- Power Nodes and Schematics.
Advantage of a system engineer is the special suit built to survive in toughest
conditions (including open space and zero gravity- you'll be able to test
your rig there as well). Blue bars on the back indicates the condition ('life')
of your suit. Additionally it has built-in Kinesis, Autonomic Air and Stasis systems.
Kinesis is for moving things remotely (aka 'telekinetics'). Autonomic Air
is needed in no-oxygen conditions, obviously. And Stasis- for slowing things
down (don't forget to use it on Necromorphs and in Sport Mini Games!).
There is also a system for jumping in Zero-G (zero gravity) environment and a
limited inventory system (you start with 10 slots only). All these systems are
upgradable (except Zero-G jumping) and you'll have a difficult time of setting
your priorities. On top of that, you'll find different level blueprints for
the suit itself. Each level not only adds additional inventory slots (max to 25),
but also upgrades the design. Now, that's the important bit- Isaac's suit is
already a cult design and there are quite a few variations of it- unlockable
or downloadable from PSN or XBL. And all of them are design masterpieces
(no exaggeration here!)- you must to see as many of them as possible!
Dead Space is not just 'a game'. Thankfully to the immerse atmosphere,
absorbing story and impressive art it gives us the most ultimate and
epic Sci-Fi Horror adventure. On top of that Dead Space creators
realised that it's impossible to deliver all their ideas using only one media,
so they've spread their vision among the comics (story prequel),
the animated film Downfall (gore action that visualises the outbreak)
and the video game. And all that together remarkably enriches
the overall experience. Let's hope that Dead Space 2 is on its way-
with all the rumoured books and big budget films!


© 2008 Electronic Arts Inc. EA, the EA logo and
Dead Space are trademarks or registered trademarks of
Electronic Arts Inc. in the U.S. and/or other countries.
All Rights Reserved. All other trademarks are the property of their respective owners.
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